Diablo 2 Paladin Stat Build
One of the well-nigh popular characters in Diablo ii, the Hammerdin is an iconic Paladin build that revolves effectually the Blest Hammer skill. Attributable to Magic damage that is very rarely resisted by monsters, the Hammerdin is the ultimate jack of all trades, offer unparalleled versatility throughout the unabridged game.
Also its versatile harm blazon,
Blessed Hammer boasts both high impairment output and fair area of event. This combination makes the Hammerdin a very competitive build in virtually all aspects of the game, though never as efficient at any given task as some of the more specialised builds. Notwithstanding, the unmatched versatility of the Hammerdin has earned it its rightful identify every bit the meridian build in Diablo 2, a trend that is likely to continue in Diablo ii: Resurrected. Popularity comes at a price still: Paladin items have been historically expensive, so be prepared to trade for Hammerdin items at a premium.
You can check the viability of this build in PvM by consulting our PvM Tier List.
The following department shows the core skills for the Hammerdin. For a detailed breakdown of all core and optional skills too every bit the recommended order for allocating skill points, refer to the Skills section of this guide.
- 1 indicate to all prerequisites
- 20 points to
Blessed Hammer (primary skill) - 20 points to
Vigor (mobility and synergy for Blessed Hammer) - xx points to
Blessed Aim (synergy for Blest Hammer) - 20 points to
Concentration (damage for Blessed Hammer while active) - xx points to
Holy Shield (defence and block chance)
Note that since
Blessed Hammer is only available from level 18 onward, playing as a Hammerdin from the commencement of the game is non possible. For a smoother leveling feel, we recommend using a generic melee Paladin build and respecializing upon reaching level 18. For more information, refer to the Early Leveling section of this guide.
3.
Hammerdin Stat Points and Attributes
The post-obit section discusses how many attribute points should exist allocated to each of the principal stats.
three.1.
How much Strength Does a Hammerdin Need?
103 Strength total, or enough to equip your heaviest piece of gear. For a typical Hammerdin, this 103 Strength target allows you to encounter the Force requirement for an Enigma
Archon Plate. In do notwithstanding, you may merely need to reach around forty base Strength, with your gear providing the remainder of the Strength needed.
Note that allocating any more attribute points to Strength than what is necessary for your gear is superfluous, as the impairment of the Hamemerdin does not scale with Strength.
3.ii.
How Much Dexterity Does a Hammerdin Demand?
Between 130 and 170 Dexterity total, or enough to reach the 75% maximum take a chance to block. For a typical Hammerdin wearing the
Herald of Zakarum and using a fairly high level
Holy Shield, 130 Dexterity should exist enough.
Note that the full Dexterity needed to reach a 75% chance to block depends on your character level, gear, and Holy Shield level. To summate the verbal amount of Dexterity needed to maximise the chance to block of your planned Hammerdin, employ an online reckoner such as this one. To view your current chance to block, hover the Defence force field in your character sheet.
Allocating any more attribute points to Dexterity than is necessary to maximise your take chances to cake is non recommended.
3.iii.
How much Vitality Does a Hammerdin Need?
250+ Vitality. Every excess attribute point should exist allocated to Vitality, equally long as you tin come across the Force requirements of your items by the time yous wish to equip them. Omitting Forcefulness, yous can allocate your attribute points to a mix of Vitality and Dexterity while leveling to maximise your survivability. An approximate 5:3 ratio of Vitality to Dexterity should keep both your life and chance to cake at a reasonable level until yous achieve your Dexterity target.
3.4.
How Much Energy Does a Hammerdin Need?
0 Energy. Allocating stat points to Energy is universally considered sub-par for the Paladin due to the widespread availability of Mana Potions.
The following section shows some of the most of import items for the Hammerdin. For a detailed per-slot breakup of all Hammerdin items and alternative builds, refer to the Gear section of this guide.
5.
MrLlamaSC's Hammerdin Video Guide
We also have a video guide that goes over the build, if y'all prefer that instead of or in improver to our written guide.
You tin can either hire a Defensive (Holy Freeze) or Offensive (Might) Desert Guard Mercenary in Act 2, Nightmare difficulty, depending on whether y'all desire to slow monsters for added safety or improve the overall damage of your Mercenary.
For a detailed per-slot breakup of Hammerdin Mercenary gear, refer to the Gear section of this guide.
7.
Hammerdin Early Leveling
The following section features a generic melee Paladin skill point progression meant to brand leveling a Hammerdin smoother. This section assumes that you lot volition respecialize towards your concluding Hammerdin skills upon reaching level xviii, where
Blest Hammer becomes available.
- 1 Indicate to
Might - 1 Point to
Sacrifice - 3 Points to
Resist Fire until Level half-dozen - 6 Points to
Holy Burn from Levels 6-11 - i Point to
Zeal at Level 12 - All remaining Points to
Holy Fire until Level 18 - Respec to Hammerdin at Level 18
For more comprehensive leveling advice, please refer to our Paladin Fastest Leveling Build.
- xxx Sep. 2021 (this page): Added video guide embed.
- 31 Aug. 2021 (gear page): Page added.
- 31 Aug. 2021 (skills page): Page added.
- 31 Aug. 2021 (this page): Build added.
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Diablo 2 Paladin Stat Build,
Source: https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build
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